Playable characters and Important tools:
- Magic Colornian Sword
- Shield (optional)
- Dagger (optional)
- Battle axe or arrows (depending on strength and skill)
- Daggers and knives
3) Rope Maker
- Sword (optional)
- Rope making tools
- Magic ropes (created and obtained during quest)
- Wand or staff (depending on skill)
- Book of spells (optional)
- Magic dust (optional)
- Bow and Arrow
- Fire arrows (obtained if desired)
- Ice arrows (obtained if desired)
- Golden Arrow (find in sacred chest, buy from Elves or obtain from Twilight Lagoon Nymphs)
- Seer Stone
- Staff of Revelations
- Certain herbs that can only be picked by Seer
Some tools and weapons may also be acquired by completing side missions or by buying them from various merchants. They may also be traded between players and characters at any time in the game.
Playable Locations in Cantoria:
Trade city of Colornia (first level)
Village of Vaglar
Floating Forest (Realm)
Fields of Ashes
Frost Range (Mountains in the North)
Light Elves Citadel
Braveheart Canyon Passage(Borders Volcano Valley)
Twilight Lagoon (secret unlockable Level)
Dark Sorcerer's Tower
Labyrinth of Cantoria
The Seven Guides
Sage Mortimer of Colornia
Mage Simeon of Vaglar
Dwarf Ranger of Isgoh
The Wizard Xavier of Lake Town
Queen Mishah of the Twilight Nymphs
The Dragon Lord Volcar of Volcano Valley
Elf Lord Kelinor
Rangers of the Viridian Forest
Watchers (Mist Demons)
Sirens (Only in the Sea to the South)
Witches (very scarce)
Cyclops of the Mountains
Fire Sprites of the Burning Inferno
A Mage, Squire and Scout are the starting levels of strength and skill for a Wizard, Knight, Ranger and Archer. They can be upgraded during the game by experience or by graces from the Seven Guides. A Knight can then become a Blade Master, a Ranger has the choice of remaining the same or becoming a Knight or Archer, an Archer's inventory widens and a Wizard can become a Sage. The only playable characters that level up but do not change status are Rope Makers and the Seer. Their inventory and skills do, however, upgrade much more quickly than the other characters.
The Knight must be the strongest of the Brotherhood. The only one who can defeat the Dark Sorcerer is he.
Rangers are trained to see far and to hear closely. If any danger is nearby, the Ranger will alert the group.
Archers can kill an enemy from several to hundreds of feet away, depending on their strength and skill.
Rope Makers can make long lasting ropes out of any material, from pine needles to wool. It may seem as a petty occupation, but there are several instances where the Brotherhood must rely on the Rope Maker's expertise.
A Mage can create several spells and shields that can protect, heal and even upgrade other players. Their main role is to be the provider for the group.
The Seer's powers are UNKNOWN.
This information and more can be found in The Seer: the Official Game Manual