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Playable characters and Important tools:
1) Knight
- Magic Colornian Sword
- Shield (optional)
- Dagger (optional)
2) Ranger
- Battle axe or arrows (depending on strength and skill)
- Daggers and knives
3) Rope Maker
- Sword (optional)
- Map
- Rope making tools
- Magic ropes (created and obtained during quest)
4) Mage
- Wand or staff (depending on skill)
- Herbs
- Book of spells (optional)
- Magic dust (optional)
5) Archer
- Bow and Arrow
- Fire arrows (obtained if desired)
- Ice arrows (obtained if desired)
- Golden Arrow (find in sacred chest, buy from Elves or obtain from Twilight Lagoon Nymphs)
6) Seer
- Seer Stone
- Staff of Revelations
- Certain herbs that can only be picked by Seer
Some tools and weapons may also be acquired by completing side missions or by buying them from various merchants. They may also be traded between players and characters at any time in the game.
Playable Locations in Cantoria:
• Trade city of Colornia (first level)
• Village of Vaglar
• Isgoh
• Marshes
• Evergreen Village
• Floating Forest (Realm)
• Lake Town
• Burning Inferno
• Fields of Ashes
• Volcano Valley
• Frost Range (Mountains in the North)
• Light Elves Citadel
• Braveheart Canyon Passage(Borders Volcano Valley)
• Twilight Lagoon (secret unlockable Level)
• Dark Sorcerer's Tower
• Labyrinth of Cantoria
The Seven Guides
• Sage Mortimer of Colornia
• Mage Simeon of Vaglar
• Dwarf Ranger of Isgoh
• The Wizard Xavier of Lake Town
• Queen Mishah of the Twilight Nymphs
• The Dragon Lord Volcar of Volcano Valley
• Elf Lord Kelinor
Other guides:
• Vaglar Cartographer
• Rangers of the Viridian Forest
Enemies:
• Snitches (Shapeshifters)
• Watchers (Mist Demons)
• Warlocks
• Sirens (Only in the Sea to the South)
• Witches (very scarce)
• Black Faeries
• Cyclops of the Mountains
• Fire Sprites of the Burning Inferno
• Dark Sorcerer
A Mage, Squire and Scout are the starting levels of strength and skill for a Wizard, Knight, Ranger and Archer. They can be upgraded during the game by experience or by graces from the Seven Guides. A Knight can then become a Blade Master, a Ranger has the choice of remaining the same or becoming a Knight or Archer, an Archer's inventory widens and a Wizard can become a Sage. The only playable characters that level up but do not change status are Rope Makers and the Seer. Their inventory and skills do, however, upgrade much more quickly than the other characters.
The Knight must be the strongest of the Brotherhood. The only one who can defeat the Dark Sorcerer is he.
Rangers are trained to see far and to hear closely. If any danger is nearby, the Ranger will alert the group.
Archers can kill an enemy from several to hundreds of feet away, depending on their strength and skill.
Rope Makers can make long lasting ropes out of any material, from pine needles to wool. It may seem as a petty occupation, but there are several instances where the Brotherhood must rely on the Rope Maker's expertise.
A Mage can create several spells and shields that can protect, heal and even upgrade other players. Their main role is to be the provider for the group.
The Seer's powers are UNKNOWN.
This information and more can be found in The Seer: the Official Game Manual
1) Knight
- Magic Colornian Sword
- Shield (optional)
- Dagger (optional)
2) Ranger
- Battle axe or arrows (depending on strength and skill)
- Daggers and knives
3) Rope Maker
- Sword (optional)
- Map
- Rope making tools
- Magic ropes (created and obtained during quest)
4) Mage
- Wand or staff (depending on skill)
- Herbs
- Book of spells (optional)
- Magic dust (optional)
5) Archer
- Bow and Arrow
- Fire arrows (obtained if desired)
- Ice arrows (obtained if desired)
- Golden Arrow (find in sacred chest, buy from Elves or obtain from Twilight Lagoon Nymphs)
6) Seer
- Seer Stone
- Staff of Revelations
- Certain herbs that can only be picked by Seer
Some tools and weapons may also be acquired by completing side missions or by buying them from various merchants. They may also be traded between players and characters at any time in the game.
Playable Locations in Cantoria:
• Trade city of Colornia (first level)
• Village of Vaglar
• Isgoh
• Marshes
• Evergreen Village
• Floating Forest (Realm)
• Lake Town
• Burning Inferno
• Fields of Ashes
• Volcano Valley
• Frost Range (Mountains in the North)
• Light Elves Citadel
• Braveheart Canyon Passage(Borders Volcano Valley)
• Twilight Lagoon (secret unlockable Level)
• Dark Sorcerer's Tower
• Labyrinth of Cantoria
The Seven Guides
• Sage Mortimer of Colornia
• Mage Simeon of Vaglar
• Dwarf Ranger of Isgoh
• The Wizard Xavier of Lake Town
• Queen Mishah of the Twilight Nymphs
• The Dragon Lord Volcar of Volcano Valley
• Elf Lord Kelinor
Other guides:
• Vaglar Cartographer
• Rangers of the Viridian Forest
Enemies:
• Snitches (Shapeshifters)
• Watchers (Mist Demons)
• Warlocks
• Sirens (Only in the Sea to the South)
• Witches (very scarce)
• Black Faeries
• Cyclops of the Mountains
• Fire Sprites of the Burning Inferno
• Dark Sorcerer
A Mage, Squire and Scout are the starting levels of strength and skill for a Wizard, Knight, Ranger and Archer. They can be upgraded during the game by experience or by graces from the Seven Guides. A Knight can then become a Blade Master, a Ranger has the choice of remaining the same or becoming a Knight or Archer, an Archer's inventory widens and a Wizard can become a Sage. The only playable characters that level up but do not change status are Rope Makers and the Seer. Their inventory and skills do, however, upgrade much more quickly than the other characters.
The Knight must be the strongest of the Brotherhood. The only one who can defeat the Dark Sorcerer is he.
Rangers are trained to see far and to hear closely. If any danger is nearby, the Ranger will alert the group.
Archers can kill an enemy from several to hundreds of feet away, depending on their strength and skill.
Rope Makers can make long lasting ropes out of any material, from pine needles to wool. It may seem as a petty occupation, but there are several instances where the Brotherhood must rely on the Rope Maker's expertise.
A Mage can create several spells and shields that can protect, heal and even upgrade other players. Their main role is to be the provider for the group.
The Seer's powers are UNKNOWN.
This information and more can be found in The Seer: the Official Game Manual
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Literature
Imagination-Introduction
"It's only your imagination."
Certainly you have heard this phrase before. But what does it actually mean?
The idea of wishful thinking? Possibly an implication of insanity?
That what you saw or felt was not actually there.
But this story is to prove to you, dear reader, that the impossible events that have so-called occurred only in your mind are true and did indeed happen.
Your dreams are real.
Your nightmares are real.
If one retains Belief then anything is possible. For though everyone views it from a different perspective, there is only one Imagination.
Literature
Official Fanfic Order List
1. Lost Identity
2. Jealousy
3. Ten Days
4. Betrayal
5. Fortunate
6. Fantasy
7. Powerful
8. Spooked
9. Chilled
10. Party
11. Quits
12. Jingles
13. Remembrance
14. Rivalry
15. Caring
16. Operational
17. Handsome
18. Survival
19. Possess
20. Bonds
21. Taunted
22. Attached
23. Banter
24. Nothing Special
25. Return of Summer
26. On the Run
27. Fight or Flight
28. Attack of the O.W.C.A
29. Candy Canes
30. Blowfish and Bunnies
31. The Sounds Of Music
32. Happy Robot-tines Day
33. A Model Agent
34. Unearthly Rains
35. If It’s Not Broken
36. Talk To My Agent
37. New In Town
38. Home is Where the Melon is
39. Give Me a Break
40. Fifteenth Time
Suggested Collections
Featured in Groups
Hokay! Here's the Seer game info I promised.
It's the basics. This is what Phineas and Ferb having been playing for about a month now
The characters don't level up a lot, but that's because each positioning upgrade is several levels apart. (read the first chapter to find that out; Buford ). I can't think about EVERY detail, so it's just the big stuff that the readers really need to know about this story.
So please: if there's some serious strategy or adventure gamers that are reading this and complaining, keep your complaints to yourself. I'm just writing this for fun.
You may see these location throughout the entire story... Some places yes, others no. It's mainly because my story's already long enough. If I add anymore, I'm going to overkill it. Heroes can't go everywhere
And sorry guys...... You won't be seeing much of this shtuff til the next book, haha!
Enjoy!
... Man, now I REALLY wish this was an actual video game
It's the basics. This is what Phineas and Ferb having been playing for about a month now
The characters don't level up a lot, but that's because each positioning upgrade is several levels apart. (read the first chapter to find that out; Buford ). I can't think about EVERY detail, so it's just the big stuff that the readers really need to know about this story.
So please: if there's some serious strategy or adventure gamers that are reading this and complaining, keep your complaints to yourself. I'm just writing this for fun.
You may see these location throughout the entire story... Some places yes, others no. It's mainly because my story's already long enough. If I add anymore, I'm going to overkill it. Heroes can't go everywhere
And sorry guys...... You won't be seeing much of this shtuff til the next book, haha!
Enjoy!
... Man, now I REALLY wish this was an actual video game
© 2011 - 2024 KicsterAsh
Comments94
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I actually read your story and it was amazing. and inspire me to make my own Seer adventure story, if you want, check out my poll I made for which characters to play these characters and vote if you want. Also keep up the great work.